Your Friday Quote

My creative process is a rollercoaster of determination, self-doubt, sweat and procrastination.

Jason Santa Maria Graphic Designer

How much will my new Web site cost?

It used to be so much simpler. Do you want chocolate, strawberry or vanilla ice cream? Coffee: with or without white/sweet? How many pages will your new Web site have? Now we have an infinite number of ice cream flavors, Starbucks inspired myriad coffee concoctions, and database/CMS controlled Web content. Everything is possible... but at what price?

When a print collateral piece is produced, it is done. It is well understood that once something is printed, it is finished and the cost of changes is high (reprinting). But because Web sites can be changed at any time, they are. The problem is that these changes occur continuously throughout the project since doors are continually opened to new possibilities. What is not always understood is that each time you step through one of these new doorways, additional costs are incurred... either robbing from other budgets or the generation of Change Orders.

How do you quantify something that is constantly being redefined? How can you estimate costs when a multitude of parameters have not even been thought of yet?

In the communications design industry, a value-based fee structure has been used for decades. Meaning the value of the ideas, not the time it takes to uncover them, is what the client really needs or cares about. It is our responsibility to generate those ideas and create a delivery mechanism that is appropriate for the intended audience(s). This tradition works well for well-defined projects such as print collateral, video, strategy, planning. Where it breaks down is when elements are added downstream and costs need to be covered with additional funding.

I started looking around for pricing models that traditionally work with these types of situations. It occurred to me that industrial/product design has a large engineering component that makes their designs work. Gee... sounds like a Web site. So, how do industrial design firms price their work? I started asking friends who own firms around the country, and found diverse answers:

"We only charge on a fixed-fee basis. T&M (time and materials) sets up an adversarial environment with the client (last time it was 37 hours, and this time it took 40. why?)"

"We only charge on a T&M basis. Fixed-fee sets up an adversarial environment with the client (you said it would cost $100,000 and now you are nickel-and-diming me to death). We explain it by saying we are guides taking clients up the mountain: Every time the trip is different, even though the route is similar."

"We charge fixed-fee for the scope assessment, research and design, and charge T&M for production. The production is segmented into small pieces to allow cost overrun controls. Then, if the client has made a change at that level, corrections are easier and quicker to account for."

Not exactly a conclusive answer, but plenty of ingredients for my brain soup. Here are my conclusions:

1. Create a fixed-fee budget for the Scope Assessment that maps to specific deliverables.

2. Create a Budget Estimate for design and production. This is based on past experience (both with the specific client and others), deadline considerations (how will the staff utilization work with the timelines), anticipated client changes in direction (since it always happens at least a little). This estimate is based on hourly projections and many smaller segments that need to be signed off by the client before proceeding. This can help avoid the "robbing Peter to pay Paul" syndrome.

3. Have the Project Manager get a clear set of goals for the project from the client: Is cost control the most important factor? Is meeting the business objectives the most important?

I'm sure this thinking is only good for a few months till the next online revolution shakes things up again. On Monday you figure out how to work with a certain tool, only to come in Tuesday and find it missing, and a new tool has taken it's place. But I'm not complaining. All this chaos is what makes Interaction Design so fun.

Giving is Getting

Last night I went to Seattle's Art Institute for the second time, to share some insights from the "real world" with the graphic design class. Mostly, the students are interested in some tips for getting hired, what to put in their portfolios, how to interview - and there are always some unexpected/interesting questions such as "What's the most annoying habit of a coworker of yours?" (I'm not telling). It always amazes me that I can monologue for two hours about anything, and still have plenty of content left over, that I wasn't able to fit in. Hopefully I was able to share some useful tips with the next generation, maybe dispel a few myths. However I must admit - my motives are not entirely selfless.

I advise the students to get involved, butt into other people's business, and ask a lot of questions. That's exactly of what I am doing by speaking at their class. Every time I make a connection, make a nuisance of myself or get involved in something, a door opens, an opportunity shows up, something wonderful happens. I would extend this advice to anyone: rock the boat, DO stuff, ask questions, meet people. At very least, I now have 4 hours of public speaking experience that I didn't have before. And I've met some delightful people - students and faculty alike. Sometimes those connections lead to a link, a new favorite vendor, blog, book, technique, etc. I was reminded during our discussion of some of my favorite industry-related reading material. I will be sharing those titles with the class, and probably doing a little more reading myself. I was reminded (as I made the suggestion to them) of the value of continuing education and night classes. I'll probably take a look at the latest offerings at my other favorite local school for creative professionals: School of Visual Concepts.

They say you learn by teaching. I couldn't agree more. By thinking things through enough to explain them, you understand them at a deeper level. By fielding some challenging questions, you take the time to solve a problem that you might have otherwise put off for another day. At very least, I feel awake and connected once again, with a fresh batch of new creative/inspiration leads to chase down. Who knows what doors will open down the road, because of a little involvement now. The ripples travel in many directions. I just hope the class benefits as much as I do. Bottom line? Get out there, share, connect. You'll probably get back more than you give.

Your Friday Quote

I am always doing that which I cannot do, in order that I may learn how to do it.

Pablo Picasso Artist

A Past Uncovered

It's been over a month since my trip to Japan and my head is still spinning...no longer from the jet lag, but from trying to process the whole experience.

It wasn't my first time there. I actually lived there for a year and had visited numerous times, but something about this trip felt different.

Maybe it was because my husband and I went with my mom, sister and two young nieces. It was their first time ever in Japan, which probably made me experience things a little differently through their eyes.

Or possibly, it was because we packed in so many mini-trips all across the country in such a short period of time. From Tokyo, to Yugawara (about an 1 1/2 hours by train, south of Tokyo), to all the way up north to Aomori and Hokkaido island.

But it was something about the history of the places we visited that stuck with me more than anything else this time.

Of course, I love everything about Tokyo. The city never cease to fascinate me, especially at night when everything seems to just come alive.

image

But it was the little countryside of Goshogawara in Aomori, Japan, my husband's hometown, that really captured my attention. I had been there many times, but something about the history there clicked during this trip.

For example, it was my second time visiting this Neputa museum--an exhibit that houses these 70 feet tall floats that are brought out and paraded through the streets during the Neputa Festival held every year (you can see the scale compared to my family on the right side of the photo).

image

But it was my first time learning that this tradition was only rediscovered in 1993 when some local people found this old photo from the early 1900s.

image

Although the tradition of these structures had continued on to some degree, the size of these floats had significantly been reduced due to the introduction of electricity and electrical wiring along the streets. When they saw this photo and the original size, volunteers came together and in 1998, revived the festival and these 70 feet tall floats.

This might seem insignificant, but I found it fascinating to know that it was all because of an old photo that this tiny little town was able to revive such a rich part of their history, which is now what they are known for all over Japan.

It gave me a renewed appreciation and perspective on how much of our culture is so embedded in the arts. Yes, of course I took many art history classes in college and have known in my head the impact of art in culture (and vice versa). But it's easy to forget this sort of higher purpose in our work, in our daily grind with busy schedules, tight deadlines and budgets.

This small example gave me a fresh look at my role as a designer and visual communicator and reminded me that what we do matters. We're an active participant of informing and being informed by the culture we live in. What we create is a visual and experiential record of our lives today.

By looking at our work 90 years from now, what will people learn and say about our culture today?

Is Your Designer a Good Host?

I started writing this to share about this life-changing ice cube tray that I discovered, but the topic has quickly grown into something bigger. We'll get to the ice cube tray shortly.

Charles and Ray Eames, one way or another, introduced to me a phrase/concept that has been stuck in my head for years: "Designer as host." Try as I may, not even Google can help me find out more about this particular phrase. I'm probably remembering it incorrectly, but the concept is valid regardless: A designer is a host, of sorts, to any user/viewer who finds themselves at the mercy of whatever it is that the designer has designed (products, printed material, websites, etc.). Hopefully they are a good host. If you are a designer or are hiring one, imagine that your users/viewers/readers are guests in your house. How would you treat them?

Example. Bad Host.
I was graciously gifted a stainless steel water bottle. It is attractive, well-made and well-concieved, except for one important detail: the opening at the top is exactly the wrong size for the human face. A little bigger and you could drink from it like a glass. A little smaller and you could chug from it like a soda bottle. The way it is.... nearly impossible to use without choking, spilling or splashing yourself in the eye. I thought maybe it was just my big nose or funny chin so I asked around - the problem is nearly universal. Too bad. It could have been a really nice bottle. If only the designer had imagined (or tested) what it might be like to use their product. Not a very good host, I'm afraid. Makes me think they must have been more interested in making or selling bottles than what it might be like to use one. Puts me off a bit. I feel jilted. I often find myself angry at a product or company, muttering that they must not be a very good host. If they ever invite me over for roast beef, I might think twice (maybe).

Good host: Oxo Ice Cube Tray.
Besides a few special or novelty shapes designed for particular purposes, most ice cubes seem to work just as well as the others for the purpose of chilling your average drink. Some are smaller, some are bigger. They are round-ish or square-ish. You may have a preference, but in the end, the differences are not great - functionally speaking. But what about the user's experience - in particular: getting the little bastards out of the tray? I'd venture a guess that 10-20% of ice cubes fall to the floor/sink/counter top during the noisy and frustrating effort of extraction. At least as many break in the process, and some of them never come out at all. You twist the tray, bang them on the counter, try to pop the perfect amount of cubes out with a deft flipping motion - without losing any over the edge. I'm picturing the frustrated, bedraggled house wife at the beginning of an infomercial. There must be a better way! Indeed there is. An ice cube with a rounded bottom is easily extracted by pushing down on one side... the other side pops up like a Whack-a-Mole, and you can grab it easily. That's it. Good host. The designer had the user in mind. Makes me feel welcome, like they care about me as a person, and the quality of my life. I honestly appreciate that.

Why is this so interesting to me? It's a great example of how a silly little detail can greatly change your user's attitude about your product or company. It can color their whole experience. The same principle applies to print and website design. Is it easy to find the information I am looking for in your brochure or website? Do I have to dig for five minutes to find your phone number? Where are the office hours listed? Are you really going to make me count the months on my fingers when I'm giving you the expiration date on my credit card, or do you include the numbers in the pull down menu?

As designers we are in a position to play host, and in so doing we not only make people's everyday experiences a little happier, we reflect well upon the clients that hire us to represent them. Everyone wins when our designs are considerate - like a good host.

I can't remember the last time I bought an ice cube tray. I guess they come with the refrigerator most of the time. This is worth upgrading. Chalk it up as one of life's little triumphs and drink to that!

Your Friday Quote

If you remember the shape of your spoon at lunch, it has to be the wrong shape. The spoon and the letter are tools; one to take food from the bowl, the other to take information off the page... When it is a good design, the reader has to feel comfortable because the letter is both banal and beautiful.

Adrian Frutiger Type Designer

Lots of High Expectations = Lots of Responsibility

Two services that I use on a regular basis have been hit with service interruptions this week. T-Mobile has had ongoing problems with Sidekick services, and I've been personally affected/afflicted with an inability to use my phone's browser. I called customer service about 24 hours after it started happening and was greeted with a pre-recorded general "We know it's happening" message. Fortunately for me, I sit in front of a PC for most of my waking hours, so I can put up with the lack of service, especially since the company is going to be providing me a credit for an entire month's worth of service.

Facebook, too, has had its problems this week. An unknown number of users have been unable to access their accounts and they're not pleased by it. Facebook has some 300 million users, and if even one percent of users are locked out, that's a lot of potential anger.

People put so much of their lives--their contact information, their primary communication mechanism--into Facebook that when it's suddenly unavailable for an indefinite amount of time for an unknown (or at least uncommunicated-to-users) reason, frustration is natural. And, unlike T-Mobile, Facebook cannot simply refund user fees because (obviously) it's already free.

Facebook is, at some level, a victim of its own success and its users' high expectations. If it hopes to maintain its dominant position in the social networking universe, it needs to have plans in place to avoid emotionally isolating its users when technical snags arise.

Your Friday Quote

I find going to bed and pulling my imagination over my head often means waking up with a solution to a design problem. That state of limbo, the time between sleeping and waking, seems to allow ideas to somehow outflank the sentinels of common sense.

Alan Gerard Fletcher Designer

Search Archives

Recent Tweets